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The Headset

The hardware

The headset your trainees actually wear

One Meta Quest 3 or Quest 3S per training floor, managed entirely from the trainer dashboard — paired in under a minute, shared across a shift, and watched live without anyone putting it on.

Meta Quest 3 and Quest 3S side by side

What it is

Built to be worn on a training floor, not a demo booth

No dedicated room, no PC in the corner, no cables to trip on. If it can hold a charge and reach the network, it can run a module.

Meta Quest 3 or Quest 3S — standalone, no PC, no external cameras, no base stations to install

Voice and gesture interaction inside the scenario, not menu clicking

Runs a scenario fully offline; results sync the moment it is back on the network

Same device serves a whole shift — no per-trainee hardware to buy or track

Fleet management

One dashboard, every headset

A trainer never touches Android settings. Pairing, assignment and monitoring all happen from the same browser tab used to enrol trainees.

01

Pair

A trainer scans a QR code from the dashboard, or types the pairing code by hand. No sideloading, no developer mode.

02

Sign in

Each trainee signs into the paired headset with their own PIN, so one device serves an entire shift without being reassigned in the dashboard.

03

Watch

The dashboard shows whether a headset is online and paired, and a live screenshot of what the trainee sees — without anyone putting it on.

Why it matters

Hardware that disappears into the process

The point of the headset is to be forgettable — a trainer manages people and scores, not devices.

Put a headset in your team's hands

A 30-minute demo on a real headset: we pair it, run a module, and show you the fleet view a trainer actually uses.